With only three endings, the story may be completed in approximately 10 hours. Saya no Uta is quite short, however, to perhaps be a perfect entry point into the world of visual novels as a conduit for horror. To his surprise, Saya’s appearance is that of a normal person, standing out in the literal hellscape of Fuminori’s world and a relief from the nightmarish transformation he’s awoke into. Unable to come to terms with his surroundings, Fuminori contemplates suicide until he is visited during the night by Saya. Awaking from a coma with an exaggerated form of agnosia, he perceives the world differently as a biological mass of blood and guts where humans speak in distortion as grotesque monsters. His life was saved by a largely untested, experimental brain surgery that predictably has unexpected, adverse effects. The plot revolves around Fuminori Sakisaka, a medical student who was the victim of a car crash that claimed the lives of his parents. Saya no Uta was released officially in 2019 for the West with all scenes having twice the resolution as before, a more competent translation and appropriate localisation – a refinement to an already sound product only offered from fans privately before. Nitroplus is known for tackling darker themes in their games such as reanimation of the dead, rape, murder and cannibalism – the extreme nature is embraced as morals are disregarded for unrestrained shock value. Saya no Uta is a Lovecraftian inspired horror visual novel with adult elements (depending on what version you have), created originally in 2003 by Nitroplus who have worked with many different companies to help create some of the most well known visual novels in the market (e.g. Since then, I have opened my mind to a lot of visual novels, but one that has always stood out to me is Saya no Uta, or The Song of Saya, which accomplishes every need of mine from interactive horror literature. After this, I realised that these games can be an excellent way to deliver a horrifying, impactful story… as well as be a dating sim – the conclusion serving as an incisive meta commentary on the genre stereotypes. With the assumption that all visual novels were redundant dating sims, I avoided playing any until it was suggested I play Doki Doki Literature Club. As a gamer, it took me a long time to get around to playing any visual novels.
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